The Programming and Probability project was about...Programming and probability, but more probability. We were expected to learn how to do probability related problems and learn how to do probability.
In this project me and Hannah made a game called "Hungry Hungry Sharks" and we made it as a parody of Hungry Hungry Hippos, a favourite game of ours. Our first idea was the one we made. I'm glad we started with Hungry Hungry Sharks because it was easy to begin with but also we were able to build on the final product until we were happy.
For our second benchmark we sent Dr. Drew a description of our game and talked about how probability would be included.
For the the fourth benchmark we calculated the probability aspect of our games.
For 'Hungry Hungry Sharks' the instructions are simple. First, here's a link:
The first thing you need to do is click the 'setup button.' Next, click the 'spawn fish' underneath that. Afterward, click the 'Release the fish' button. After all that, the only real command is the space-bar. You can click 'spawn fish' all you want to add more, but keep in mind that only the fish will get you points. The sea urchins will kill your sharks!
Reflection: I mean, I enjoyed the project for the most part. I feel like it was awkwardly shoved in with exhibition, but overall it was a good project. I feel like a lot of the challenges I had were with Starlogo Nova, even though I was decent at it. The coding wasn't confusing but the way the website worked was a little weird at least to me. I did like with this project I could work on my habits of a mathematician, especially for 'starting small' and 'conjecture and test' because this game was just a whole bunch of testing what worked and what didn't. Overall I enjoyed it.